Werweolf Lycanthrope Image
Having survived a biting match with a Werewolf, you find yourself now cursed to a shared existance, one you are not wholly able to control. 
  • Lycan Resistance. You gain immunity to bludgeoning, piecing and slashing damage from nonmagical attacks that aren't silvered
  • Shapechanger. You can a bonus action to wild-shape into a Large wolf-humanoid hybrid or into a Giant Wolf, or back into your true form. Your statistics, other than your size and AC, are the same in each form. Any equipment you are wearing or carrying isn't transformed. Your movement speed in Wolf or Hybrid form is 40 ft., and you gain a 30 ft. climbing speed. You revert to your true form if you die. If the full moon is present, you automatically change into a werewolf for the duration of the night. If you resist tyhe transformation roll a DC 15 constitution saving throw. On a failed save you take 1D6 points of psychic damage and are unable to tell friend of foe amd ,ust attack whoever is closest. On a successful save you take no damage and act as your character normally would.
  • Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.
  • Natural Weapons. You gain two natural weapons which can only be used in your wolf or Hybrid form; a Bite and Claw attack.  Your bite attack deals 2d10 piercing damage, and on a hit if the target is humanoid must succeed a Constitution saving throw (DC= 8 + your proficiency bonus + your Constitution modifier) or gain werewolf lycanthropy. Your claw attack deals 2d8 slashing damage.
  • Multiattack. You can make two claw attacks.
Werweolf Lycanthrope Image

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