Steel Skin Image

Steel Skin

Prerequisite: Constitution 13 or higher

You have learned to channel your inner strength to temporarily transform your skin into a metallic substance, gaining remarkable durability.

Benefit:

You have 3 charges for this feature. As a bonus action, you can expend 1 charge to activate Steel Skin. Its effects last for 2 rounds (12 seconds) in combat or up to 1 minute if you are not in combat. While Steel Skin is active, you gain the following benefits:

  • Increased AC: Your Armor Class (AC) increases by +2.
  • Damage Resistance: You have resistance to bludgeoning, piercing, and slashing damage.
  • Improved Strength: You gain advantage on Strength checks and saving throws.
  • Metallic Appearance: You gain disadvantage on Charisma (Performance) checks and Charisma (Persuasion) checks due to your metal-like appearance.

Additionally, when you reach 9th level, Steel Skin gains the following features:

  • Lave Skin: When you hit a creature with a melee attack or when you are hit by a melee attack while Steel Skin is active, the attacker takes 1d6 piercing damage as your metallic skin lashes out. The damage increases to 2d6 at 15th level.
  • Reactive Shield: As a reaction, you can expend 1 charge to activate Steel Skin and reduce the damage of an attack you take by half. This use of Steel Skin lasts until the end of the current turn. If the attack would be halved, it is reduced by half of the halved damage (i.e., quarter damage). You regain all expended charges after finishing a long rest. At 9th level, the maximum number of charges you can have increases to 5.

 

 


 

Steel Skin Image

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