
Prerequisite: Wild Magic Sorcerer
Your control of the elemental forces of the world is fickle and untamed, shifting and changing within your presence becoming unpredictable.
- Gain 2 elemental resistances of your choice (Fire, Cold, Lightning, Thunder, Acid, or Poison). You can change these after gaining a level.
- all Elemental damage you deal ignores resistance.
- When dealing elemental damage with an attack or spell, roll 1d6 to determine the type of damage it deals.
- 1= fire
- 2= cold
- 3= lightning
- 4= thunder
- 5= poison
- 6= acid

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