With the flame burning within your body and soul reaching its greatest peak, you have become the very epitome of what you aimed to be.
A resilient bonfire lighting the dark, claiming what is yours and burning away those that oppose you with your brilliant flames, you ascended as not just the top enforcer of the Zaibatsu Corporation but also as the Supreme Commander you wished to be since days yonder.
P1: Zaibatsu's Grand Enforcer.
As one of the chairmen of the Zaibatsu Corporation, your took over a position of power, one you have reached with your martial prowess.
The sound of your firearms always accompanying you, their use has been ingrained into your being, enhancing your expertise with them.
- You ignore the reload, loading and misfire property of firearms, furthermore you magically create any type of ammunition for the firearm you are using whenever you attack.
- You grant others your blessing when you teach them proficiency in Firearms, it only takes 3 instead of 7 days and in addition lowers their misfire score with any firearm by 1. With each attack they make with a firearm, the logo of the Mishima Zaibatsu Corporation flashes up briefly in a display of flames behind their back.
P2: Master of the Battlefield.
The battlefield you call forth being your signature move, it now resides permanently active within your soul and has grown stronger alongside yourself and your brilliance. The echoes of those that have fallen within it and those that you have protected will never cease to ring out.
- Your Shadow Garden may now be a perpetually active aura that is centered on you with an adjustable radius of self to 120ft. It initially starts at its base range of 90ft upon joining intiative and can be adjusted as a free action at the start of your turn. If it isn't used as an aura, it functions as it is at base. It cannot be destroyed, disabled, deactivated, copied or stolen, as it has been engraved into your very essence.
- You pick a number of Ability Modifiers equal to half the amount of Ability Scores that are a 20 or higher rounded down and add them to your Attacks, Damage, Saving Throws, Armor Class, Class DC's and Ability Checks whilst you are within your Shadow Garden.
P3: Adaptive Battlefield.
Your battlefield has seen conflict upon conflict, adapting to and overcoming each battle. Being strengthened by the bloodshed and your desire to keep your tools functioning, its protective abilities have grown.
- At the start of a round in combat, abilities and effects that have occured during the last round, and are hostile towards you or your allies, are suppressed until the start of the next round of initiative. You and your allies are immune to resulting damage from abilities or effects that have been suppressed.
P4: Perpetual Protection.
Having promised yourself to create a secure kingdom or empire, you are capable of protecting what you have worked towards.
- After completing an 8h ritual for 7 days in a row, you may engulf a whole city within your Shadow Garden.
- This Shadow Garden lasts until dismissed and is counted seperately to your own base Shadow Garden or Shadow Garden Aura.
- Spending a ritual that spans over 1 day, you may switch the currently active effects of it.
P5: Primordial Guards.
With many of your previous allies failing in succeeding with even the most simple of tasks, you learned to fashion your own private guards out of your primordial flame instead.
- As an action, you may summon 3 Pit Fiends within 30 ft. of you that last until the end of Initiative. Each of them go after you in initiative and share your boons, class features, items and proficiencies.
- They listen to your every command, though you don't have to command them during combat for them to take actions, as they can act independent towards your best interest.
P6: Devastating Flame.
Like an inferno that rages across the landscape, the flame within your heart and soul eats away at your very body in order to fuel your strength and bring forth a hellfire that exceeds in its ever so ephemeral and devastating beauty.
- During your turn when you take the Attack Action, you may expend any number of hit die and may make one additional attack for each one expended.
You then roll your hemocraft die (1d10) and multiply the total damage dealt with the result.
P7: Undeniable Orders.
Your command reigns supreme and sways even the mind of the most hostile of foes.
- When a hostile creatures enters your Shadow Garden, and does not have a minimum of 20 in each ability score, they are subservient to your every command and must fulfill them, even if it means harm to them, unless it would immediately result in their death. This effect lasts until the end of their next long rest.
P8: Formless Defense.
Your mastery over your magic has reached its peak, your body turning into the epitome of what it means to be formless and foiling any that try to falsely grasp its concept.
- You are unaffected by any hostile creature, and its abilities, effects or attacks that does not posses the Amorphous trait.
- If a hostile creature has that trait, it instead suffers a penalty to its Attacks, Damage, Saving Throws and Ability Checks equal to the total of each of your Ability Scores that is a 20 or higher.
Previous Versions
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