You have researched how the innate chemical and magically properties of mundane things can be combined to create potions, elixirs, and bombs providing you with the following benefits:
- You gain proficiency with alchemist's supplies and your proficiency bonus is doubled for checks made with them.
- You have an amount of reagent points equivalent to your Intelligence modifier (minimum of 1) representing the limits of your ability to make potions from negligible ingredients. Over the course of 10 minutes you can expend a corresponding amount of reagent points to brew a potion based on it's rarity. You regain any expended reagent points after finishing a long rest. Common potions have a cost of 1 reagent point, uncommon potions have a cost of 2 reagent points, rare potions a cost of 3 reagent points, very rare potions a cost of 4 reagent points, and legendary potions a cost of 5 reagent points.
- As an action, you can produce, ignite, and throw a bomb up to 60ft away as an action an amount of times equivalent to your Intelligence modifier (minimum of 1), regaining any expended uses after finishing a short or long rest. At the end of your turn, any bombs you ignited explode and all creatures within 15ft of the bomb must make a Dexterity saving throw with a DC of 8 + your proficiency bonus + your Intelligence modifier. A target takes 1d10 x your proficiency bonus fire damage on a failed save, or half as much damage on a successful one. After exploding, the bomb creates fire that spreads around corners and ignites flammable objects in the area that aren’t being worn or carried. Any bombs created with this feature expire after you next finish a short or long rest, losing the ability to explode.
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