
You can keep your enemies at bay with a whip. You gain the following benefits:
- You gain proficiency with the whip and have a +1 bonus to attack rolls made with the weapon.
- You treat the whip as though it were a light weapon
- While you are wielding a whip, other creatures provoke an opportunity attack from you when they enter your reach.
- You gain 1 superiority die, which is a d6 and may choose two Battle Master Maneuvers from Disarming Attack, Distracting Strike, Feinting Attack, and Trip Attack. You regain the superiority dice when you finish a short or long rest. Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Maneuvers may only be used for attacks made with a whip.
If you take this feat a second time, you may learn two additional Maneuvers from the list.
Previous Versions
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