The Spirit of Samarite flows through Zinbella, filling her with the power of a silver dragon god, as her skin becomes tougher, as hard as dragon scales. Her affinity to ice makes her cold spells even more lethal, as well as making her the one true legendary champion of her ancestor, Samarite.
Dohva Spirit: Increase AC = to proficiency bonus
Icy Spirit: Max damage on all cold damage spells
Summon Samarite: once per day, for 3 hours. After 3 hours, he returns to his plane to slumber.( Uses stats of Ancient Silver Dragon)
Ice Affinity: Once per round when Zinbella is damaged by cold damage, they are instead healed for the same amount.
Additionally for every 10 hp gained by this, the next attack that BELLA does which deals damage to a creature does an additional 2d6 cold damage to one of those creatures.
Chilling Override: Creatures that are immune to cold damage are now only resistant. Creatures that are resistant to cold damage now take full damage.
Legendary actions: (3 Points that can only be used before or at the end of something else's turn. The points regenerate at the beginning of your turn)
Cast spell (2 Action)
-Can cast a spell
Blizzard Step (1 Action)
Snow surrounds you, and you can teleport to a unoccupied space within 30ft
Redirect Cold (2 Action)
Zinbella can release her Ice Affinity dice (2d6+10), as an AoE around her, damaging all creatures of her choice within 30ft.
Using it this way deals max damage.
The creatures affected by the spell make a dex save DC = to Zinbella’s spell save for half damage on a success
Unrelenting Force (3 Action)
The user combines their dragon shout, with the dmg type according to your lineage. (To Hit: Same as Spell attack, 12d10+Cha mod magical cold Range: up to 40ft)
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