Once per day, you may Conjure a guardian out of any inanimate objects around you using your own HP. A guardian can take any form you want it to. When you conjure a guardian a quarter of your current HP is deducted and given to the construct as its own HP. At Higher Levels, you may Conjure more Guardians. A Guardian may use an unarmed Stike Tripple your Strength Modifier.
In addition to damage, a Gaurdian may use the remaining HP to attack. The energy from your soul is compressed pressurized and blasted outwards in a 40ft dome of 1d8 times the remaining HP the guardian has into necrotic damage. blasting each Hostitle Creature. Each Creature in the area of the blast must succeed in a Wisdom Saving throw DC Equal to your Charisma Ablitity Score. if on a successful save a non-hostile creature must take 1d6 necrotic damage, on a fail a creature must take 3d6 Necotic Damage. if a Hostile creature succeeds in a saving throw half of the full-blast damage will be dealt.
at Level 10 you may use this feat twice per day and may conjure one more additional Gaurdian.
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