Prerequisite: Requires a Dexterity score of 13 or higher
When you gain this feat, you gain the following:
- You are now proficient with blowguns
- You now add your dexterity modifier to your damage with blowguns
- When using a blowgun, your effective range is now 50, instead of 25
- At your DM's discretion, you may find special tipped needles in shops, such as paralysis, charming, etc. These needles require the foe to make a dc15 constitution save. If the opponent fails the save, they will be inflicted with the corresponding effect for 2 turns.
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Posted Aug 18, 2024Like with anything I make, I humbly request criticism.