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Shattered Echo: Your connection to the Echo Knight’s abilities is permanently altered. Once per short or long rest, you can manifest an Echo that embodies the darker, more monstrous aspects of your personality and use its power to change you. This Echo has the following benefits:
- You have resistance to all damage types until the beginning of your next turn.
- When this effect ends, you gain temporary hit points equal to twice your Fighter level.
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Echo’s Grasp: When you swap places with your Echo using Unleash Incarnation, you can make a melee attack as a bonus action. If this attack hits, the target must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or become frightened of you until the end of your next turn.
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Haunting Presence: The first time you drop to 0 hit points in combat, your Echo appears within 5 feet of you, even if it was already destroyed. The Echo has its usual statistics, but its form is terrifying and unstable. While the Echo remains, you can make death saving throws at advantage. The Echo lasts until killed, you regain hit points or fail three death saving throws.
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