Barrow Wight's Curse On Giusseni's Barrow Blade Image

Barrowed Soul 

A soul is housed within the blade that can telepathically communicate with the host attuned to it. The host can't prevent this telepathic communication.

The Barrowed Soul shares a majority of abilities with the host but will have its own INT, WIS and CHA scores, and choose a tool proficiency, skill proficiency, and language.

Wight's Curse

Every time the host finishes a long rest, the Barrowed Soul tries to take control, and the host must make a DC 15 Wisdom save. 

On the host's first turn in combat the Barrowed Soul tries to take control of the wielder. Roll a Wisdom save DC 15. On a failed save the Barrowed Soul takes control of the host. At the start of each next turn the host can make a saving throw to regain control.

Stressor Points

Stress is a build-up of negative emotions on a creatures mental state  Too much Stress is bad can allow the Barrowed Soul to more easily assert control.

Each Stressor Point adds +1 to the DC of Wisdom save. If all Stressor Points are reached, the Barrowed Soul automatically takes control until the completion of a long rest at which time the host can make a standard Wisdom save. All Stressor Points are reset.

While the weapon is more than 30 feet from the host they feel weakened and disoriented and have disadvantage on saving throws and attack rolls. 

If the host dies while attuned to the blade, their soul is absorbed into the blade.

 

Barrow Wight's Curse On Giusseni's Barrow Blade Image

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