Prerequisite: Requires an intelligence score of 17 or higher
In any area where there might be traps, you must check for traps. In the event there is a trap in the checked area, it will be erased from existence, rendered ineffective and nonfunctional. In exchange, you will never appear to find or disarm any traps, and you will perceive all rolls made as a "failure" regardless of the actual erasure of any given traps, perpetually making your party members believe you are a terrible trap detector
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