When making coffee this ability allows you to determine the potency of your brew.
A nat 1 will result in normal coffee to wake you in the morning
Roll 1-5- Will result in gaining 10 temporary hit points.
Roll 6-10- Will give 10 Temporary Hit points and allow them to use 1 hit dice to heal as a bonus action.
Roll 11-15- Will give 10 Temporary Hit Points and allow them to use 2 hit dice as a bonus action and can add half of the rolled dice to their AC until the start of the next turn.
Roll 16-20- Will give 10 Temporary hit points, Allow them to use 2 hit dice to heal as a bonus action and can add the number rolled to their AC until the start of the next turn. (only 1 dice can be used per bonus action)
Nat 20 - Will give 20 Temporary Hit Points, Allow 4 hit dice to be used to heal as a bonus action, and can add that number to their AC until the start of their next turn (up to 2 dice per bonus action).
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