Alchemical Brew Image

Upon taking this feat, whenever you finish a long rest, you can magically produce 30 milliliters of elixir in a container that you touch. Roll on the Elixir table for the elixir's effect  which is triggered when someone makes the elixir. As a bonus action, a creature can drink the elixir or administer it to an incapacitated creature.

You can create The amount of elixirs half your level rounded down [Max 5]. When you do so, you use your action to create the elixir in a container that you touch, and you roll for the elixir's effect from the Elixir table. Any elixir you create with this feature lasts until it is drunk or until the end of your next long rest. Any remaining elixir turns into air.

The amount of liquid in the consumed doesn't matter the effect dissipates when someone consumes  at least a drop of the liquid. If the liquid is used but not fully drunken it turns back into its previous form.

If the container had a liquid inside it 30 milliliters of it are turned into elixir, the elixirs effects still last even if it is diluted. The elixir tastes like the object it was transformed from, if air tastes like air, if water tastes like water.

l Elixir
d6 Effect
1 Healing. The drinker regains a number of hit points equal to 2d4 + your Intelligence Modifier
2 Swiftness. The drinker's walking speed increases by 10 feet for 1 hour.
3 Resilience. The drinker gains a +1 bonus to AC for 10 minutes.
4 Boldness. The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute.
5 Flight. The drinker gains a flying speed of 10 feet for 10 minutes.
6

Poisoned. A poisoned creature has disadvantage on attack rolls and ability checks. (Contact/Ingested)

Alchemical Brew Image

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