Plasmoid Symbiote Image
Prerequisite: plasmoid
 

When the symbiote's host dies, it must find a new, living one to survive.

The symbiote has 1d12 + Proficiency Bonus amount of days to find a new host when the current one dies or start to suffer affects of exhaustion at the rate of 1 level of exhaustion per day.

  • The symbiote takes all of the damage dealt, while the host is unaffected by damage until the symbiote reaches 0 hp. Any extra damage will then carry over to the host.

  • Once the symbiote has been reduced to 0 hp, the host is free from its control.

  • There is no death save for the host once it reaches 0 hp (a host can only be an NPC).

 

To bond to a new host, the symbiote can use an action to grapple a creature.

  • Once the creature has been grappled, as a BA the symbiote can try to attempt to bond instead of doing damage.

  • The potential host must make a Wisdom saving throw + its CR (minimum of 1) verses a DC of the symbiote (8 + Con modifier + Proficiency Bonus). Upon failing, the symbiote has bonded and now controls the new host.

    (The symbiote gains any of the hosts physical abilities only and at the DM's discretion).

The symboite and host can break their bond if both parties are willing.

  • Otherwise, the host can attempt to break free when the symbiote is asleep (a long rest). This is a contested check of the host's Wisdom versus the symbiotes Constitution saving throws.

The symbiote must be bonded to the new host for 1 full day before the negative affects wear off.

Previous Versions

Name Date Modified Views Adds Version Actions
8/21/2024 6:16:55 PM
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8/22/2024 10:40:49 AM
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Plasmoid Symbiote Image

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