As an action you release the magical energy from your core. Each creature in a 25 foot radius must make a dexterity saving throw against your spell save DC. On a failed save, the target takes 12d6 + 40 force damage or half as much on a successful save. The target is disintegrated if this damage leaves it with 0 hit points.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.
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