Prerequisite: Requires a Constitution Score of 13 or higher
You are a drunkard through and through; your training allows you to drink large amounts of alcohol in rapid succession. Additionally you know all the best deals, and how to brew your own special concoction.
- You gain + 1 to your constitution, to a maximum of 20.
- You gain advantage on saving throws and ability checks where drinking alcohol is a prominent feature, e.g. drinking contests, spiked drinks and not getting drunk/alcohol poisoning.
- You can, over 1 hour, use brewer's supplies once per long rest to create a special concoction which has the following effects
- The drinker must make a constitution saving throw, on a fail the drinker is poisoned.
- The drinker gains temporary hit points equal to 1d6 + the level of the brewer
- or The drinker, if Frightened, removes the Frightened condition.
- The effect last for turns equal to the Brewers level minus the Constitution modifier of the drinker.
- The drinker must make a constitution saving throw, on a fail the drinker is poisoned.
Previous Versions
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8/23/2024 3:42:43 AM
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Coming Soon
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