Prerequisite: Constitution 13 or higher
You gain a healing factor allowing you to recover from any injury. You gain the following benefits:
Hard to kill:
- When you succeed 3 death saving throws you are revived with 1hp
- When you fail 3 death saving throws you do not die, but are unable to be healed and are unconscious, but in 1 hour are revived with 1hp.
Regeneration:
- During combat you heal 1d4 per turn if you are not downed.
Careless Fighting:
- All attacks against you have advantage.
Overpowered? Probably. Fun? Absolutely. You are now Deadpool or Wolverine.
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