Healing Factor Image
Prerequisite: Constitution 13 or higher
 

You gain a healing factor allowing you to recover from any injury. You gain the following benefits:

Hard to kill:

  • When you succeed 3 death saving throws you are revived with 1hp
  • When you fail 3 death saving throws you do not die, but are unable to be healed and are unconscious, but in 1 hour are revived with 1hp.

Regeneration:

  • During combat you heal 1d4 per turn if you are not downed. 

Careless Fighting:

  • All attacks against you have advantage.

Overpowered? Probably. Fun? Absolutely. You are now Deadpool or Wolverine. 

Healing Factor Image

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