Snake Charmer Image

Your connection with snakes has always been more powerful than Yuan-ti. When using your racial ability to cast Animal Friendship on a snake, the snake has disadvantage on the Wisdom save. If Animal Friendship is successfully cast on a snake 7 days in a row, the effect becomes permanent. While the snakes will not willingly put themselves into combat situations, you have learned to more efficiently extract their poison.

You can extract poison from a number of snakes equal to your dex modifier per long rest.

Roll a Animal Handling check for each snake you wish to extract from with a DC15+CR of snake for a successful extraction. On a 1 or 20, roll a percentile on the crit fail or crit success table.

Crit Fail Table

1: Roll on the crit success table.

2-50: The snake is injured and cannot produce poison for 7 days.

51-60: The snake's poison is disabled permanently.

61-70: The snake is killed.

71-80: Massive mistakes cause all of your tamed snakes to flee in horror.

81-90: Worst mistakes makes all tamed stakes hostile.

91-95: The gods of the wilds are displeased. All snakes are immune to Animal Friendship for 30 days.

96-97: Poison experiments have cause a permanent poisoned condition on you. Lesser restoration requires a DC 20 Spell casting check to remove.

98: A monstrous hydra comes to attack you for your crimes against snakes.

99: You become much more snake like... in a bad way. Disadvantage on charisma checks on non-yuan-ti and snakes.

100: You are cursed by a god. Turn into a poisonous snake as per True Polymorph.

Crit Success Table

1: Roll on the crit fail table.

2-50: The create two doses of the poison.

51-60: The poison deals an extra dice of damage.

61-65: The poison causes the poisoned condition. DC 18 Con check to save against 1d12 rounds of the poisoned condition.

66-70: The poison causes blindness. DC: 18 Con save.

71-75: The poison causes poison vulnerability. DC 18 Con Save.

76-80: The poison deals magical damage instead of poison. Roll a 1d6. 1:Fire 2:Cold 3: Force 4: Necrodic 5: Radient 6: Lighting

81-85: The poison can overcome poison resistance and can deal half damage to poison immunity.

86-90: The poison heals instead of does damage.

91: The snake the poison was extracted from gains the Poisoned condition poison permanently.

92: The snake the poison was extracted from gains the elemental damage poison permanently.

93: The snake the poison was extracted from gains the blindness condition poison permanently.

94: The snake the poison was extracted from gains the poison vulnerability poison permanently.

95: The snake the poison was extracted from gains the healing poison permenently.

96: The gods are pleased. The next snake you use animal friendship on has disadvantage on the save and will become instantly tamed on success.

97: The snake the poison was extracted from gains becomes blessed by the gods and will always return to you before sunrise, even after death. As True Ressurection.

98: The extracted poison has double potency.

99: You encounter a mythical snake.

100: Your mastery of snakes allows you to revert further into the yuan-ti curse. Roll a d12.

1-4: Gain Shapechanger as per Yuan-ti Pit Master.

5-6: Gain Shapechanger as per Yuan-ti Abomination.

7: Gain Shapechanger as per Yuan-ti Anathema.

8: Gain Merrshaulk’s Slumber as per Yuan-ti Pit Master.

9: Gain Poison’s Disciple as per Yuan-ti Pit Master.

10: Gain mind fangs as per Yuan-ti Mind Whisperer.

11: Gain the ability to produce poison from fangs that deals 3d6 poison damage. Can be applied to weapons as an action.

12. Scales grow quickly from your body giving you natural armor equivalent to scale mail without the restricted dex or sneak disadvantage.

 

 

Snake Charmer Image

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