Herbalist/Poisoner Image
Prerequisite: Must be proficient with Medicine or Survival, and Alchemist's Supplies or Herbalism Kit and an Intelligence of 13.
 

Your knowledge of plants, fungi, and algae and their uses has earned you the following benefits depending on your background of their study:

  • Gain proficiency with Poisoner's Kit.
  • Gain proficiency in Intelligence (Nature).
  • You are capable of foraging and collecting useful herbs and plants in most environments. Even if you do not know a specific plant, you may make a check to identify its possible properties. If you are aware of a specific plant that exists in the region then you have advantage on locating it.

Foraging:

  • Twice per Long Rest you may make a Survival Check to forage your surrounding area for ingredients.
  • Choose two types of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. You gain Advantage on Survival Checks to locate healing ingredients in your favored terrains.
  • Roll 1d4+(Wisdom Modifier) to see how many brewing attempts worth of materials you find on a Successful forage. (Minimum of 1)

Brewing

  • You must have a container, at least 2 oz. in size, for each potion brewed.
  • When making a skill check to brew a poison or potion, the player may choose to use Arcana or Medicine.
  • You have Expertise on skill checks using Arcana or Medicine to brew a potion even if you do not have proficiency in either of those skills.
  • You can brew many potions and poisons using this ability.
  1. Potions of Greater Healing require double the ingredients of a Potion of Healing to attempt to brew.
  2. Potions of Superior Healing require double the ingredients of a Potion of Greater Healing plus a rare component (worth at least 800 gp) of the DMs choosing to attempt to brew.
  3. Potions of Supreme Healing require double the ingredients of a Potion of Superior Healing plus a very rare component (worth at least 8,000 gp) of the DMs choosing to attempt to brew.
Herbalist/Poisoner Image