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Prerequisite: Charisma 18 or higher
 

You have an undeniable aura of importance, as if the universe itself revolves around your every move. This inherent charisma and sense of destiny manifest in the following ways:

  • Protagonist’s Presence: You have a commanding presence that demands attention. You gain proficiency in the Performance skill. If you are already proficient, you gain expertise, allowing you to add double your proficiency bonus to checks with this skill.

  • Narrative Armor: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can use this feature once per long rest.

  • Plot Device: As an action, you can activate an aura that forces enemies within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). On a failed save, they are charmed by you for 1 minute or until they are damaged, believing you to be the key to their destiny. Once you use this feature, you can’t use it again until you finish a long rest.

  • Destined Path: You gain advantage on initiative rolls, as your character is always at the center of the action, ready to lead the story forward.

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