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Prerequisite: Proficiency with Firearms
 

In the middle of combat, your are handling your firearm with quick and improvised tactics to stay ahead of your enemy. 

  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
  • As a bonus action, you are able to quickly slip 1 piece of ammo into your firearm. This only applies for palm pistols, pistols, and pepperboxes.
  • When wielding a firearm, you can use it as a melee weapon by striking a target with the barrel of the gun. You use your Dexterity to hit and the damage for the palm pistol, pistol and the pepperbox is (1d4 + your dexterity modifier) bludgeoning damage, and for the musket, blunderbuss, bad news and hand mortar it's (1d6 + Dexterity Modifier) Bludgeoning damage.
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