After using nature's elements and bending them to aid your cause you have greater knowledge of the forces of nature. This ability allows you to take a chance at powering up the spells you cast of any elemental damage spell by making a reroll of all 1s you roll when casting a cold,fire,thunder, lightning, poison, radiant and bludgeoning damage spell.
You roll 1d100 and follow the guidelines below:
- 1-25 : You fail to power up you spell.
- 26-50: You convert all 1s you rolled to 2s.
- 51-75: You can reroll all 1s to a new number.
- 76-100: You can reroll all 1s to a new number with advantage.
You must use the new rolls you make even if they are 1s.
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