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  • Arcane Restoration: You can cast Mending and Detect Magic at will, without expending spell slots. When you cast Mending, you can repair an object with more complexity than usual, such as a broken magical item or intricate mechanical device. The DM determines if the item or device is repairable.

  • Worldly Insight: You gain proficiency in Intelligence (Arcana) and Intelligence (Investigation) if you don’t already have it. If you are already proficient in these skills, you gain expertise instead, allowing you to double your proficiency bonus for related checks.

  • Resilient Touch: When you use your action to touch and inspect a magical or mechanical object, you can attempt to understand its properties and functions. You gain advantage on Intelligence (Arcana) or Intelligence (Investigation) checks related to that object. Additionally, you can use this ability to stabilize a dying construct or repair a damaged magical device as if using Spare the Dying or Mending.

  • Cosmic Balance: As a reaction when you or an ally within 30 feet takes damage from a spell or magical effect, you can reduce the damage by an amount equal to your proficiency bonus. You can use this reaction a number of times equal to your proficiency bonus per long rest.

  • Reality Shift: Once per long rest, you can use an action to cast Wish to alter reality in a limited way. You may use this wish to repair a large structure, stabilize a magical disturbance, or alter a small part of reality as you see fit. This effect is limited to minor alterations and repairs that align with the DM’s discretion.

 

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