Your unusual zeal and enthusiasm for flames manifests in a variety of ways.
- Pyrophile. When you make a saving throw against an effect that deals fire damage, you can choose to willingly fail. If you do, you gain temporary hit points equal to half the damage that you take. Additionally, if the damage is equal to or greater than your level, you gain the benefits of a bless spell for the next minute.
- Bomb Thrower. Whenever a nonmagical item that deals fire damage requires an action to use, such as alchemist's fire or a bomb, you can use it as a bonus action instead.
- Highly Flammable. Whenever you deal fire damage on a critical hit, you can choose to use the maximum value of any fire damage dice instead of rolling for damage. Damage that isn't fire damage isn't affected this way.
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