Your exposure to experimental magic has changed you, granting you the following:
- You can cast the mold earth, dust devil, meld into stone and wall of sand spells at will.
- Also if you cast the spell near an ally, or the point of the spell is next to an ally, you heal 1 ally for 1d4+prof
- Your swim speed is 0, you gain 1 level of exhaustion in water, and cannot cast those spells in water.
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