While most wizards are wise scholars who stick to the laws of the weave, you have always had a mischievous side as an arcane trickster. After many years of pranks, tomfoolery, and magical hijinks, you've managed to combine these schools of thought into your spellcasting. The weave can now be changed slightly by you anytime you use certain rogue abilities during your spells.
You may use your cunning action while casting a spell, your nimbleness can improve the power of the spell you are casting that turn. You have to use the respective cunning action first for the extra effect on your spells. You can also put your rogue expertise in use for that cunning action.
Hide: When you cast the spell, you also hide the verbal and somatic components of that spell from other creatures, making them unable to be counterspelled. Additionally, if you roll a stealth check, any creature who cannot see past your stealth check cannot see you when you cast a spell, even with an ability that normally would do so.
Disengage: You become briefly surrounded by glowing sparkles, letting you teleport up to an unoccupied space that you can see. The distance is calculated as 30ft + half of a perception skill check roll.
Dash: When you cast a spell that has a range of 5 feet or greater, you may choose to dash around or towards the target, which doubles the range of that spell. When you cast a spell that has a range of touch, you can dash towards or around the target to make the range of the spell 30 feet. Additionally, if you are in combat, roll an arcana check with the dc being 20 + the spells level. If you pass, you regain 1 point of mana.
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