Prerequisite: Requires being drunk for atleast 24 hours (this is the only requirement)
• When drunk you do 3d6 bonus melee damage while halving hit enemie's AC
• Gain +2 AC while drunk
• While this feat is obtained getting drunk make you lose 1 hit point and sobering up heals 2 hit points
• Being drunk gives +2 on all stats except INT and WIS which are lowered by 2
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