Ridiculous Resilience Image
Prerequisite: Constitution 15 or higher: Your body needs to be naturally tough to survive the ridiculous punishment it takes. Charisma 13 or higher: Your over-the-top confidence (or charisma) is a key part of why you keep getting back up, and your flair for the dramatic can’t be understated. Character Level 8 or higher: Only seasoned adventurers who have faced death multiple times can harness such ludicrous survivability.
 

You’ve somehow become practically invincible—or at least you think so. Through sheer force of will, dumb luck, or some bizarre twist of fate, you can shrug off injuries that would fell a lesser mortal.

Description: Your resilience is the stuff of legends, or perhaps just the result of sheer, unexplainable luck. Whether it’s brushing off deadly blows, dramatically coming back from the brink of death, or simply refusing to stay down, you have an almost cartoonish ability to survive whatever the world throws at you.

 

Benefit:

  • Absurd Durability: When you take damage, you can roll a d6 and reduce the damage by the number rolled + your Constitution modifier. If the damage is reduced to 0, you can stand tall and declare, “Is that all you’ve got?” You can use this feature a number of times equal to your proficiency bonus, and you regain all uses after a long rest.

  • Comedic Timing: Once per long rest, when you are reduced to 0 hit points, you can instead drop to 1 hit point and gain temporary hit points equal to your level. You then strike a pose or deliver a one-liner, such as "You can't keep a good hero down!" Your dramatic flair gives allies within 30 feet advantage on their next attack roll.

  • Inexplicable Survival: If you fail a death saving throw, you can roll a d20. On a roll of 15 or higher, you instead succeed and wake up with 1 hit point, giving everyone around you the impression that you were just taking a quick nap.

 

Ridiculous Resilience Image

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