Improved Combat Reflexes Image
Prerequisite: Requires a Dexterity score of 14 or higher Requires the Extra Attack Class feature
 

Prerequisites: Requires Extra Attack Class Feature, and Dexterity of 14 or greater.

You have honed your ability to react and trained muscle memory to increase both the number of times you can react as well as the options with which you have to respond with. You gain the following benefits.

  •   You have the ability to use a number of reactions equal to the number of attacks you would receive from an Attack Action from your extra attack class feature each round. Additionally your number of reactions can not exceed your dexterity modifier each round (Unless you have a subclass feature that exceeds this feat).
  •   You may make a Shove Attack. Using an Attack reaction, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you The target must be no more than one size larger than you and must be within your reach. Instead of making an attack roll, you make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you either knock the target prone or push it 5 feet away from you.
  •  Each provoking incidence only provokes one reaction option.
  •   Only one reaction casting time spell may be cast per round as one of your reactions.
  •   Only one readied action can be set per round as one of your reactions.
  •   When you take a reaction, you lower the number of available reactions you have to make until the start of your next turn. If you have 0 reactions remaining you can no longer make reactions until the start of your next turn. If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction.
Improved Combat Reflexes Image

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