Form Of The Astral High Mornmaster Image
Prerequisite: Must be Devoted to Lathander
 

Perquisites: Paladin, Must be Devoted to Lathander

You always have the following spells prepared and it does count against the number of spells you prepare that day:

  • Healing Word
  • Cure Wounds
  • Revivify

Mornmaster Technique

  • When you heal a creature with a spell or Lay on Hands, you can make one weapon attack as a part of that action.

Lay to Rest

  • Your attacks score a critical hit against Undead creatures on a 19 or 20. When you would crit this way, roll the damage dice normally, then add the maximum amount of damage the dice could roll. For example, if your weapon deals 1d12 damage, on a crit, you deal 1d12 + 12 + Modifiers damage.

Form of the Astral High Mornmaster

  • A number of times per day equal to your proficiency bonus, you can assume the form of the Astral High Mornmaster as a bonus action. While in this form, you gain access to the  following abilities:
    • Soothing Star
      When you smite or cast a damaging spell, you can heal a creature within 60 feet of you for Xd4, where X is that spell slot's level.
    • Blazing Star
      When you cast a healing spell, you can summon a small orb as bright as a star in an area within 60 feet of you. The orb burns in a 60 foot tall cylinder with a 5 foot radius and blinds with the light of a celestial body. All creatures within the affected the area make a Constitution Saving Throw equal to your Paladin Saving Throw. On failure, a creature takes Xd6 radiant damage and Xd6 fire damage, where X is the level of the healing spell. The creature is also blinded until the start of your next turn. On successful save, they take half that amount of damage and are not blinded.
      If you use your lay on hands ability and spend at least 5 from your pool, the may also use this feature. The damage for X is equal to X/5, rounded up. X cannot be higher than the level of spell you could cast.
    • Shooting Star
      As a bonus action, you gain additional movement speed equal to half your movement speed until the end of your turn. If you move at least 15 feet away from where you started, the first weapon attack you make against a creature deals an extra 1d8 radiant damage.



Form Of The Astral High Mornmaster Image

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