You are a master marksman with a firearm. You gain the following benefits:
- You can “call your shot” and if you beat an enemy’s AC by 5 or more, you add 1 additional damage die of the same type (critical hits do double dice + 1 more die).
- Your ranged weapon attacks ignore half cover and three-quarters cover.
- Attacks at long range are not made with disadvantage.
- Reloading take a bonus action rather than an action.
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