Our next kill changes everything.
— Occultant divination
An occultant tracks the creatures and foes that a franchise has bested or killed, weighing them against the deeds the franchise has achieved. Using the eldritch abacus for which this position is named, an occultant measures the karmic coordinates of their franchise, hoping to gain portents of that which is yet to come.
Like all occultants, you are a grim and enigmatic figure. Even your closest companions might be wary of the power you channel — and nobody wears that aura of dark mystery like you do. You help advance your franchise by determining whether foes should live or die, prognosticating correctly (or at least authoritatively), keeping the rest of the party attuned to the importance of karma, and making the right calls on how best to “clean up” any incorrect readings or misunderstandings.
Noteworthy Occultants: Talanatha Three-Coins
Essential Functions: Track kills; assess the value to the franchise of the living and the dead
Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to intimidate a creature close to death, assess what disease or poison killed a creature, or explain what that dead body is doing under your bed at the inn.
The Occultant
| Franchise Rank | Features |
|---|---|
| 1 | Proficiencies and Starting Equipment, Read the Kill |
| 2 | Eldritch Occultant, Bring Out Your Dead |
| 3 | Bead of Instant Karma, Death’s Omen |
| 4 | Bead of Diverted Karma, Correct the Balance |
Proficiencies and Starting Equipment
As a rank 1 occultant, you gain proficiency with one of the following of your choice: cook’s utensils, leatherworker’s tools, or weaver’s tools.
Head office also grants you the use of a tool kit for your chosen proficiency, a merchant’s scale, five waterproof belt pouches in which to store creature parts or other tools, and a unique item known as an occultant abacus (sometimes just referred to as an occultant), whose beads resemble tiny skulls.
Read the Kill
Also at rank 1, your occultant abacus not only tracks your franchise’s kills, it helps you determine the impact of those kills on the franchise’s fate. Over a period of 1 minute, you can study a creature killed by someone in your franchise within the last 24 hours, then grant the character who slew it a d10. Once within the next hour, that character can add the d10 to an attack roll, ability check, or saving throw. If it’s not clear who administered the killing blow, you grant this benefit to a random creature involved in the fight. Once you use this feature, you can’t use it again until you finish a long rest.
Ways to Read the Kill
| d6 | Reading |
|---|---|
| 1 | Using a tiny bellows to pump one last breath into a corpse. |
| 2 | Reading the entrails with special reading-the-entrails glasses. |
| 3 | Burning a small piece of the body and looking for shapes in the smoke. |
| 4 | A cautious, reasoned, professional guesstimate. |
| 5 | Careful measurements. The distance between nostrils. The difference between the index finger and the middle finger. The elasticity of the ear lobe. |
| 6 | You take a long, careful look, and then decide based on which fellow franchisee has been nice to you lately. |
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