Mr. Pitch. The Forever Blind. The Dark, and what lies within.
Somewhere, at some point, you have seen seen what can not be seen, and that primal fear of the dark, and what lies within, has forever burned itself into your soul.
You can not be Blinded, and you gain Superior Darkvision if you don't already have it.
Once per long rest, you can channel the fear of the Dark into your attacks as a bonus action, and for three turns, your weapon and unarmed attacks deal an additional 1d4 cold damage, and have a chance (DC 12 con) to blind your foes for two turns.
However, you gain permanent Sunlight Sensitivity, and vulnerability to radiant damage when not fully or partially obscured.
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