Prerequisite: Requires a Strength score of 13 or higher
With this Feat you have the ability to go Berserk. In Berserk you gain +10 in movement. +4 in strength, and invulnerable to all physical damage. And if you kill an enemy you get to attack again. Berserk lasts for two turns, and upon it fading you get -6 to d20 tests, -20 to movement, and disadvantage on all rolls for 2 turns.
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