Whenever you finish a long rest, you can create a potionmaster’s pint in an empty vessel. Roll on the Potionmaster’s Pint table for the pint’s effect, which is triggered when someone drinks the pint. As an action, a creature can drink the pint or administer it to an incapacitated creature.
Creating a potionmaster's pint requires you to have proficiency in Alchemist's Supplies and Brewer's Supplies, and also to have them on your person. Any pint you create with this feature lasts until it is drunk or until the end of your next long rest.
| Potionmaster's Pint | |
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d12 |
Effect |
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1 |
Bottle of Beer Goggles. For 1 minute, creatures have advantage on Persuasion checks made against the drinker, but the drinker loses the ability to blink for the duration. |
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2 |
Dragon’s Breath Brew. Within the next hour, the drinker can exhale a small puff of flame once as a bonus action, dealing 1d4 fire damage. This singes the drinker’s tongue, causing 1 damage to themselves. |
| 3 |
Pixie Pilsner. The drinker slowly shrinks to half their size over the course of 5 minutes. After remaining at half size for 5 minutes, the effect ends, and the drinker returns to normal size over the course of another 5 minutes. (The process takes 15 minutes total.) |
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4 |
Gnome’s Giggling Ale. The imbiber experiences uncontrollable laughter for 1 round, imposing disadvantage on attack rolls and ability checks. During this time, they cannot comprehend spoken or written language. |
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5 |
Feywild Froth. Within the next hour, the drinker teleports up to 10 feet in a random direction 1 time. The timing of the teleportation is beyond the drinker’s control. |
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6 |
Shadow Shandy. The drinker becomes invisible in dim light or darkness for 1 minute. They can only speak in the faintest whisper for the duration. |
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7 |
Bard’s Ballad Brew. For 5 minutes, the drinker gains advantage on Performance checks but must rap their words. |
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8 |
Goblin Grog. The drinker emits a faintly unpleasant odor for 1 hour that they themselves can’t get enough of. |
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9 |
Celestial Cider. The drinker glows faintly, shedding dim amber light in a 10-foot radius for 1 hour. Insects are attracted to this light. |
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10 |
Phantom Porter. The drinker becomes ethereal for 1 round, allowing them to move through solid objects, but they leave behind a telltale residue. |
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11 |
Buzzing Brew. For 1 hour, the drinker can hear invisible creatures and objects (You read that right), which emit a faint buzzing sound audible only to the drinker. |
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12 |
Chameleon Lager. The drinker can change their skin color at will for 1 hour. If nude, this also grants advantage on Stealth checks. |