1. You can add 5 to any attack roll you make, potentially making a miss into a hit. You can use this ability a number of times per day equal to your proficiency. You can use this ability more than once per attack roll with a DC 15 Constitution saving throw.
2. Once a day, after a successful attack roll or saving throw, gain temporary hit points = to level + charisma modifier + half of last damage recieved.
3. If you were to fail a saving throw, you can choose to reroll it, keeping the second roll. This ability can be used a number of times per day equal to half your proficiency bonus rounded down.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/17/2021 1:20:30 PM
|
5
|
0
|
1
|
Coming Soon
|
|
|
10/17/2021 5:52:46 PM
|
11
|
0
|
--
|
Coming Soon
|
|
|
10/19/2021 4:02:53 AM
|
12
|
0
|
--
|
Coming Soon
|
|
|
12/14/2021 4:21:25 PM
|
15
|
0
|
--
|
Coming Soon
|
|
|
3/12/2024 12:58:58 AM
|
27
|
1
|
1.3
|
Coming Soon
|
|
|
9/10/2024 12:19:31 AM
|
29
|
0
|
2
|
Coming Soon
|
Comments