Herald of the Fear is a feat granted to those who have dedicated themselves to spreading terror and dread in the name of the deity of fear. Blessed with the dark gifts of their patron, these characters can manipulate the essence of fear itself, causing it to radiate from them like a palpable aura and commanding the minds of those around them. Their presence on the battlefield instills a sense of profound dread in their enemies, amplifying the chaos and confusion.
Aura of Dread. You emit an aura of fear in a 30-foot radius around you. Enemies within this radius must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be frightened until they leave the aura. This effect cannot be dispelled by normal means and persists as long as you are conscious.
Unwavered. You have mastered the fear you instill, becoming immune to Fear. You have immunity to the frightened condition.
Fear Aura Mastery. You gain advantage on Intimidation checks. Additionally, when you cast a spell or use an ability that causes the frightened condition, you can choose one target within the area of effect to be stunned instead of frightened for the same duration. Your abilities ignore immunities to the frightened condition.
Whispers of Terror. Once per day, you can summon the whispers of your dark patron to invade the mind of one creature within 120 feet. For the next minute, the creature is plagued by horrifying visions and whispers, giving it disadvantage on all attack rolls, ability checks, and saving throws. The target can attempt a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) at the start of each of its turns, ending the effect on a success.
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