Herald Of The Night Image
Prerequisite: Must be level 19 and Must have made a covenant with a deity or entity of the night This covenant should be recognized through a ritual involving a relic or temple consecrated to the night deity.
 

Herald of the Night is a feat that empowers an adventurer with the dark and mysterious energies of a deity or cosmic entity embodying the night. This transformation bestows upon them otherworldly powers that warp and enhance their abilities to operate under the veil of night, infusing their actions with an eerie and formidable presence. These potent abilities make the character a formidable force after twilight and within places where light fears to tread.

Shadow Walk. You can merge with shadows, allowing you to teleport up to 60 feet to an unoccupied space you can see that is in dim light or darkness. You can use this feature a number of times equal to your proficiency bonus per long rest.

Umbral Shield. When you are in dim light or darkness, you gain a +3 bonus to AC and advantage on Dexterity saving throws. Additionally, ranged attacks against you have disadvantage.

Eyes of the Nocturne. You gain Darkvision out to a range of 120 feet. If you already have Darkvision, its range increases by 120 feet. You can also see through magical darkness as if it were normal darkness.

Night’s Embrace. Once per day, you can summon a protective aura of darkness that lasts for 10 minutes. While within this aura, you and your allies are heavily obscured and gain temporary hit points equal to your level at the start of each of your turns.

Herald Of The Night Image

Comments

Posts Quoted:
Reply
Clear All Quotes