Herald Of Chaos Image
Prerequisite: Must be level 19, a chaotic alignment, and Must have survived a life-altering encounter with a chaotic entity and devoted themselves to its cause.
 

As the Herald of Chaos, the adventurer is a living conduit of unpredictable power, both revered and feared. Blessed by the very essence of chaos, they wield powers that defy logic and order. Their presence on the battlefield warps reality, bending probabilities and challenging the very fabric of natural laws. These chaotic boons come at a cost, however, as the line between mastery and madness thins with each use.

Chaos Surge. Once per turn, you can channel chaotic energy as a bonus action, giving a random ally advantage on their next attack roll or saving throw. This effect cannot be predicted and may affect different allies each time.

Chaotic Infusion. Once per combat, You can infuse a weapon with chaotic energy, causing its damage type to change randomly with each hit (roll a d6: 1 - Fire, 2 - Cold, 3 - Lightning, 4 - Acid, 5 - Poison, 6 - Psychic). This infusion lasts for one minute.

Twisted Fate. Once per long rest, you can reroll any attack roll, skill check, or saving throw. The new result is final, but using this ability drives you closer to madness. After using Twisted Fate, you must succeed a DC 15 Wisdom saving throw or gain a short-term madness condition.

Unleash Anomaly. Once per week, you can invoke the pure essence of chaos, creating an area of 30-foot radius where the laws of physics collapse. All creatures (including yourself) within this area at the start of their turn must roll a d100 and consult the Wild Magic Surge table. The anomaly lasts for one minute.

Herald Of Chaos Image

Comments

Posts Quoted:
Reply
Clear All Quotes