Strength score requirement: 13+
Redfeather is a legendary Aracokra wrestler, who invented his own system of powerful moves centered around theatrical professional wrestling. All of these moves were developed around similar sized opponents. You may not grapple any creature who is 5ft or more larger than you.
Redfeather's Grapple. You make attempt a grapple an opponent as an attack action. If they fail a STR or DEX save equal to 8 + your strength mod and proficiency bonus, your opponent is grappled. You also entrap them into an advantageous position. This reduces their walking speed to zero, and gives you advantage on any non grappling melee attacks against them. They are at disadvantage to make any melee or ranged attack against anyone but you. Spells with a saving throw are not affected by this. They make a contested athletics check on their turn to escape the grapple.
Redfeather's Pin. With a seperate attack action, you may bring a grappled opponent to the ground. If they fail a STR or DEX save equal to 8 + your strength mod and proficiency bonus, they are considered Restrained and Prone. They have disadvantage to break out of the pin on their turn if they are bloodied. In a theatrical professional wrestling match, if they are restrained on your turn, and fail to escape on their turn, they are considered pinned, and are out.
Redfeather's Suplex. With a seperate attack action, you may suplex a grappled opponent. If they fail a STR or DEX save equal to 8 + your strength mod and proficiency bonus, this deals unarmed attack damage on a success, and leaves them prone.
Redfeather's Throw. With a seperate attack action, you may throw a grappled opponent. If they fail a STR or DEX save equal to 8 + your strength mod and proficiency bonus, this sends them 15 ft in any direction of your choice, up up to 9 ft up. This leaves them prone, but does not cause damage, and does not trigger fall damage to occur unless throwing them off from an elevation. If an opponent is using an attack such as Pounce, Gore, or any other special attack that requires them to come running at you, you may attempt to throw them as a reaction. On a successful throw, not only are they left prone up to 15 ft away, their attack action also fails. It is still their turn, and they can still use movement to stand up, as well as utilize other attack actions.
Redfeather's Signature Move. If a creature is bloodied, you can perform a pin, suplex, or throw, without needing to lock in a grapple first.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/14/2024 1:04:21 AM
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3
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1
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Coming Soon
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