This ability has 4 charges and recovers all charges after a long rest. Once per turn when you hit a ranged weapon attack you can roll a d4 to apply a random elemental effect to the attack. The effects are as follows:
1. The card explodes in a burst of fire. The target and each creature within 5 feet of it must succeed on a DC 15 Dexterity saving throw or take 2d8 fire damage.
2. The card shoots streaks of lightning. The target must make a DC 15 Dexterity saving throw. On a failed save, the target has the blinded condition until the end of your next turn, and each creature within 10 feet of the target takes 1d6 lightning damage.
3. The card covers the target in a thick layer of ice. The target takes 1d10 cold damage and must succeed on a DC 15 Constitution saving throw or have the restrained condition until the end of your next turn.
4. The card unleashes a sharp, concussive blast. The target and each creature within 5 feet of it take 1d6 force damage and must succeed on a DC 15 Strength saving throw or have the prone condition.
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