As a Herald of Festivals, you are infused with the divine joy and radiant energy of the celestial festivities. You have become a mortal link between the divine and the sacred events held in their honor. This powerful connection places you as a pivotal figure at the center of divine ceremonies, where beauty, grace, and celebration flow like a river of magic through you. You call upon deep cosmic energies that magnify the essence of your presence during events of divine importance, becoming a beacon and guardian of festivity. This power lends you game-changing abilities in boosting morale, channeling divine resonance, and warding against unclean disruptions to any holy gathering.
Aetheric Dance. Twice per day, you can channel celestial energies to enter a trance-like state of grace for 1 minute. During the dance, all allies within 30 feet of you gain a +3 bonus to Performance checks and +2 to attack rolls. Your movement speed increases by 15 feet, and while dancing, you can choose to ignore difficult terrain. Any disrupting negative effect cast toward you during this time requires the caster to succeed on a DC 18 Wisdom saving throw or the effect fails.
Radiant Trumpets of Joy. Once per long rest, you may sound an invisible horn that echoes divine resonance across a wide area (300 feet radius), granting all allies advantage on Charisma (Persuasion) checks and Wisdom saving throws until the end of their next turn. Additionally, enemies within this area of effect must succeed on a DC 19 Charisma saving throw or be charmed for 1 round. They find themselves compelled to join the celebration rather than fight.
Divine Ward of Sanctity. You can cast a powerful barrier protecting the sanctity of any sacred festival or event you orchestrate. Once per day, you can generate a shimmering divine ward that extends up to 60 feet in radius for 10 minutes. This ward blocks all harmful spell effects from entering the protected area. Any attempt to directly desecrate or harm those within the ward has disadvantage on attack rolls. Additionally, while the ward is active, all allies within the bubble benefit from +3 to their AC and a +2 bonus to any Wisdom or Charisma-based saving throws.
Starborne Revelry. You have a +4 to your charisma score to a max of 30. You have a +3 bonus to your performance checks and you have advantage on those checks.
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