This feat marks the adventurer as a chosen herald of the elusive and capricious God of Messengers and Travelers, one who navigates both the material and extraplanar paths with preternatural ease. The Herald of the God of Messengers and Travelers can move between the realms with a fluidity that defies the static laws of space, using their connection to lost pathways, forgotten shortcuts, and planar intersections that only the gods themselves know. Their presence leaves behind faint echoes of wind, whispers of forgotten journeys, and traces of paths that no mortal will ever tread again. They are the bridge that connects places that were never meant to meet, traveling with the blessing of their divine patron.
Celestial Trailblazer. Once per long rest, you can traverse the boundary between planes without the need for magic items or spells. You instantly transport yourself and up to six willing creatures to any plane of existence of your choice, arriving precisely at a location tied to travelers, messengers, or journeys, such as planar crossroads, ancient gates, or forgotten pilgrim shrines.
Unseen Detour. You can call upon the God of Messengers to aid your movement through difficult terrain, making you immune to non-magical difficult terrain and granting you a +10 bonus to movement speed. Additionally, you can walk on air as though it were solid ground for 1 hour, once per short rest.
Instant Missive. You may send a message across any distance or plane, bypassing all barriers. This message (which includes up to 100 words) can be directly implanted into the mind of its recipient, even if they are on a different plane of existence. Distance and obstructions do not impede this. The message is instantaneously received, and the recipient may reply immediately with up to 50 words.
Eternal Wanderer's Insight. Time bends around you as you travel. You can always determine the quickest, safest route to any destination, and your party can travel at full speed while performing other tasks such as hiding, tracking, or foraging. Additionally, whenever you are on the move, hostile creatures find it more difficult to detect you, imposing disadvantage on their Perception checks to locate your party.
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