Prerequisite: Must be a martial class(Multi-classing not allowed for spellcasting classes)
You are used to fighting enemies who choose to rely on spells to aid them so your fighting technique grants you these benefits.
- When a creature within 10 feet of you casts a spell, you can use your reaction to make a melee weapon attack with advantage against that creature.
- When you damage a creature that is concentrating on a spell, that creature’s concentration is shattered, ending their spell if the spell’s level is 5th or under. If it is 6th or higher they have disadvantage on the concentration save.
- You have advantage on saving throws against spells cast by creatures within your melee weapons range of you. If you succeed on the saving throw you deflect a portion of the damage back at the caster(The portion is determined by 1d100 rounded down)
- If you are hit with a spell you can use your reaction to resist 1d4+your Con and your proficiency bonus’s worth of damage.
However if you cast a spell(Racial spells such as Aarakocra’s Wind Gust are exceptions)the benefits of this feat are removed for 10 days and you have Disadvantage on every roll until the 10 days ends spells to remove this will not work and they will inflict a 2 day version of the 10 day cursed.The only spell that works is Wish.
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