Fortune-Teller Image
Prerequisite: Level 4+, Intelligence, Wisdom, or Charisma 13+
 

General Feat (Prerequisite: Level 4+, Intelligence, Wisdom, or Charisma 13+)

Most fortune-tellers are charlatans, or clever mentalists at best. You are skilled with divine insight and the charismatic gift of prophecy. You gain the following benefits:

Ability Score Increase. Increase your Intelligence, Wisdom or Charisma score by 1, up to a maximum of 20.

Tarokka Reader. You gain proficiency with a special set of cards: tarot cards. With your tarot cards, as downtime, you can find a place to tell fortunes for money, such as an inn or tavern, market, carnival, or even a noble’s court. You can make a Wisdom or Charisma (Tarot Cards) check after a day's work, earning poor (DC 5, 2 sp), modest (DC 10, 1 gp), or comfortable earnings (DC 15, 2 gp).

Diviner. You have Advantage on Wisdom checks (Insight) when using divination tokens as part of a check. You can also cast the Augury spell as a ritual, and the Clairvoyance spell once per Long Rest. Until you reach 5th level, the duration of the Clairvoyance spell is Concentration, 1 minute.

Friend of Critters. You tend to attract ravens, rodents, snakes, spiders, cats, or toads. Choose two of these. You can cast Speak with Animals to converse with the chosen Beasts. These animals lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay in simple words what it has seen or heard in the recent past. 

Previous Versions

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10/10/2020 6:06:40 PM
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1
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10/24/2020 7:18:24 PM
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50
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3
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8/22/2024 3:37:25 PM
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Homebrew D&D One
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2024 revised
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Fortune-Teller Image

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