Arcane Tracker: You gain proficiency in the Stealth skill. If you are already proficient in Stealth, you can add double your proficiency bonus to any ability check you make that uses Stealth.
Mystic Intuition: You have advantage on Wisdom (Perception) checks to track magical creatures or those influenced by magic. Additionally, you can move stealthily at a normal pace without disadvantage when you are tracking.
Quickened Spellblade: You can use a bonus action on your turn to cast a cantrip or to take the Dash, Disengage, or Hide action. This ability reflects your training in combining spellcasting with the agility of a hunter. You can use this ability a number of times equal to your proficiency bonus, regaining expended uses on a long rest.
Sorcerer's Mark: When you hit a creature with a spell attack, you can mark it as your quarry. Once per turn, when you deal damage to your marked quarry with a spell, you can add your Charisma modifier to the damage roll. This mark lasts for 1 minute or until you mark a different creature.
Whisper of Influence: You have advantage on Charisma (Persuasion) checks when interacting with officials or nobility of Vrijheim, reflecting your ability to subtly influence those in power. This does not extend to deception but rather to persuasion and insight, ensuring your intentions are seen in the best light.
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