Prerequisite: Must be of at least lv.5 in the Ranger class and have a dexterity score of 15 or higher. Must be of at least lv.5 in the Ranger class and have a dexterity score of 15 or higher.
you learn the risky tactics some rangers use to keep an offensive.
Whenever you knock an arrow, prepare a dart, or load a sling; you can ready additional ammunition to be fired along with the first, setting up a volley of high damage potential at the cost of accuracy and range. (you can fire multiple projectiles of specific types simultaneously [i.e. arrows, darts, and sling bullets]).
- for each projectile in the volley, the DC to hit for all projectiles is -1 per projectile fired. (firing 3 projectiles at once means each projectile has a -3 DC to hit).
- for each projectile in the volley, the total range of the weapon loses -2 feet per projectile fired. (firing 3 projectiles means a total loss of 6 feet to weapon range)
- this technical feat doesn't work with the long-distance range of the weapon. (can't use this feat to attack targets at distances between 30 and 120 feet with slings)
- Ranger can sacrifice their extra attack on the turn they use this feature and gain +3 DC to hit per projectile (after the DC to hit reduction is calculated) & gain half of range reduction back (after range reduction is calculated)
- can't' be used as an extra attack, must be the first full action made on the turn if chosen to be used.
- changes attack die to 1d4 and adds 1d4 per projectile in the volley.
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