Psychometry Image

Psychometry

 

Abilities:

 

Relive Memories:

Trigger: When you reduce a creature to 0 hit points, you may use a bonus action to activate this ability.

Effect: The player absorbs a fragment of the creature’s memories. You may choose to relive a moment from their life (chosen by the DM). This can reveal useful information such as:

  • Locations of hidden objects, allies, or enemies.
  • Secrets or plans the creature was privy to.
  • Personal motivations, fears, or allegiances.

Duration: The vision lasts for up to 1 minute, during which you are incapacitated, reliving the memory as if you were the creature. You may make an Intelligence (Investigation) or Wisdom (Insight) check with advantage to glean additional details from the vision.

Limitations: Once this ability is used, it cannot be used again until the next dawn.

 

Echoes of the Past:

Effect: After reliving a memory, for the next 24 hours, you have advantage on all Intelligence checks related to the subject of that memory (e.g., deciphering their handwriting, finding hidden objects, or deducing their next actions).

Burden of Memories: There is a cumulative 10% chance each time you use this ability that the memory leaves behind lasting echoes in your mind, causing a point of Exhaustion after the vision ends.

 

Memory Surge:

Effect: Once per long rest, after reliving a memory, you can use the adrenaline surge from the memory to briefly boost your physical prowess. For the next minute, you gain +1d4 to all attack rolls and saving throws but suffer disadvantage on all Wisdom and Intelligence-based checks after the effect ends for 1 hour. The knowledge gained can be disorienting, clouding your mind with conflicting memories.

Psychometry Image

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