Whenever you land a critical hit, a killing blow, or use a class feature that grants additional damage die (sneak attack, maneuvers) on a martial weapon attack you gain a stack of Momentum. Max 6.
You gain various bonuses biased on how many Momentum Stacks you have.
- 1: You gain +1 to hit for each stack of Momentum you have.
- 2: You gain +1 to AC for every 2 stacks of Momentum you have.
- 3: Your movement speed Increases by 5 feet for every 3 stacks of Momentum you have.
- 4: All melee weapon attacks you make deal an additional d6 weapon damage
- 5: At the start of your turn you gain temporary hit points equal to double the number of Momentum stacks you have.
- 6: The number you need to roll on a d20 to critical hit goes down by 1. Additionally if you would generate another Momentum stack, heal 1d10 hit points instead.
If you go a whole turn without moving or attacking, you loose one stack of Momentum. You also loose a stack of Momentum every time you make a death saving throw. When you take a short rest you loose half your stacks, rounded up, and you loose all of them on a long rest.
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